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Educational Individuality: Describe Yourself In One Word.

My 1st-grade teacher lovingly described me in one word on my first-trimester report card by saying, “Robby is a daydreamer.” I'm pretty sure she was right..or was she? The ideas of what we are, what we think we are, and what others think we are can get very complicated. I’ve always been interested in choose your own adventure stories, endless quests, and using storylines with blends of reality and fantasy to learn things. I didn't have "cable" television growing up so I don’t know the names of many bands or the proper names of most songs or albums (things I would have learned from watching MTV). If you challenge me to a round of 80’s sitcom theme song trivia, you’ll be sorry you ever did though. Sometimes I write down notes on paper to remember things and other times I can remember things by just listening to a lecture, podcast, or audiobook while I’m driving. For my most important work, I often use old black and white composition notebooks. For directions, I’m a map person. If I see the map once before I depart, I can usually make it most of the way without looking at it again. If you tell me the directions, I’ll forget them almost instantly. I’m horrible at remembering names but I can recall numerous lines from certain movies after hearing them for the first time. When it comes to organizing and cleaning, I am a pile-making machine and a professional categorizer. I often know exactly where things are in the house and I almost never lose anything. For some reason, I hate unpacking luggage after a trip. When something interests me, I do extreme deep dives and become unstoppable in the pursuit of understanding it. I spent 5 years doing research to co-write 2 books profiling every chocolate shop in NYC, categorizing 40 of them into walking tours geographically by neighborhood, and that was just a hobby!


These are the things that contribute to the makeup of my Educational Individuality. These are the sorts of details I mine for when working with new students, as I think they lend themselves to a more complete overall picture of the cognitive profile of the student. Of course, there are cognitive assessments, observations, questioning tactics, and conversations that help as well.




Whenever I ask parents and teachers to give their children or students a descriptive title (think of a noun, not an adjective) that describes them as fully as any word can, they sometimes have trouble, and for good reason. For my son, I might say that he is a collector, a forager, a gamer, or an observer, but I really don’t know if I could narrow it down to just one. I would never say that he is a certain “type” of learner because I think there is a more suitable cognitive profile description that complements my descriptive nouns for him. Those words all describe something meaningful about his personality and learning style because they relate to his interests. I don’t use this information to help him learn information though, I am using it to help him develop into an expert learner and critical thinker. There are many things that most expert learners, regardless of their field of study, seem to have in common that I try to foster in him as well. These include curiosity, adapting, logic, reasoning, pattern recognition, resource management, abstraction and more.




One of the unknowns in all of this is the extent to which our Educational Individuality is shaped by others. Family members, friends, teachers, and countless others we observe or encounter

probably have, or have had, some influence over the things we become interested in or the ways in which we learn to do things. There is also the idea of experience acting as a major influencer as well. Ut est rerum omnium magister usus (roughly "Experience is the teacher of all things" or more generally "experience is the best teacher") is a quote attributed to Julius Caesar in De Bello Civile, the war commentaries of the Civil War. If we blend this together, we could use an obscene run-on sentence to say that experience is a great teacher in different ways at different points in our lives, and there are experiences that are completely isolated to ourselves, that happen privately without any outside influence, and there are experiences that are facilitated for us by people or by exposure to environments or events.


Below, you see 4 generations of Monahans (Robert, Robert, Robert and Sam) who all believe Dominick's Famous Hot Dog truck in Queens, NY makes the best hot dogs on earth. My father remembers visiting the truck with his father, and I remember visiting it with my father as a young boy. My son will always remember visiting with me as well. Compared to every other hot dog I have ever eaten, Dominick's really holds its own as a standout competitor. Fond memories of bonding and sharing an experience together with people I love introduces some serious bias though. Also, how many hot dogs have I eaten and from how many places? Compared to the available pool of options worldwide, not that many.



This short and simple example raises some serious questions about cause and effect scenarios in education settings. What the learner comes to the table with (prior knowledge, misconceptions, bias, logical fallacies) mixed with the same things brought to the table by the teacher, or facilitator, yields some very interesting end-products. I think the facilitation aspect of being an educator and taking kids on a learning journey should have a little to do with the amount of content they absorb and a lot to do with the development of certain cognitive skills and processes that allow them to identify, process, analyze and apply the most important elements of the content in various contexts. In short, helping them learn to not only think for themselves, but to think powerfully and to take control of their own learning. Now more than ever before, content is raining down on kids all the time, and that is why I continue to research and practice ways to create and adapt processing systems and behaviors that help kids to thrive and grow instead of them just getting wet all the time.


Hello, my name is Rob, and I'm a daydreamer.



Afterword

I recently watched In & Of Itself on Hulu and found it to be a profoundly connected expressive artistic representation of the theme of this article (which was written before I had seen the show). Here is a breakdown by Casey Cipriani in a Bustle.com article (which I'm using because I am still trying to process what I experienced and witnessed after having watched the show!):




Created by Derek DelGaudio and directed by Frank Oz, In & Of Itself premiered in Los Angeles in 2016 before making its way to an intimate off-Broadway theater in New York City. Once there, the show sold out all 150 seats night after night, and became an off-Broadway phenomenon, running for 72 weeks, 560 performances, and grossing $7 million. DelGaudio details that in the creation of In & Of Itself he, "wanted to explore the illusory nature of identity; how we rely on labels and definitions to identify one another; and how, paradoxically and inevitably, those labels obscure who we really are.


If you get a chance, I highly recommend watching and digesting In & Of Itself.




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Updated: Jan 9, 2021


Part 1: Screen Time


“Screen Time” is a huge topic of discussion and often times a sore point for families these days. Most parents aren't sure how to approach this because there is an endless amount of contradiction in terms of what is considered best practice. On one side, "experts" tell us that screens basically rot the brain, while "experts" on the other side of the argument call for as much screen time as we can give our kids to prepare for the future. Now that we are immersed in a situation in which we will need to facilitate learning from home on a large scale for an indefinite amount of time, I wanted to provide a snapshot of some of the ways in which you can manage screen time in an educational and cognitive context.


Just like there are no true widespread rules for everyone regarding nutrition (since we are all biochemically individual) there are no hard and fast rules for how kids learn best or for educational levers like screen time because every learner is also unique. Screen time can be divided into a variety of categories but let’s just use production and consumption time as our primary foci. I find that parents typically try to limit consumption time and promote production time but sometimes the line between the two can be blurred. YouTube and Netflix, for example, have replaced television watching to a large extent these days, and that can actually be beneficial (Below I am including the steps to enter into the back end of the Netflix database to build a library of shows and documentaries that you think could be valuable on the consumption side for the kids...and yourself). Let's start with a general look at some of the ways the kids consume media first.

 

Consumption (This includes watching and listening):



1) YouTube/Twitch: My son (Sam) watches some things for leisure..like Minecraft videos or gaming vids and he’s not alone. The video game streaming site Twitch.com was purchased by Amazon a few years ago for nearly one billion dollars. While we don’t hear about the cognitive benefits of playing and watching games and eSports in the mainstream media, there is plenty of research out there to confirm them.


Sam also watches things like Ants Canada because he loves studying ants. This is really a personal decision per family, but YouTube can be a phenomenal educational resource. Just keep the device logged into YOUR Gmail account and you will be able to track the entire history of vids your child sees. Block channels that are inappropriate or just subscribe to channels that are "approved" by you and limit watching to those channels. Examples of channels that I personally enjoy for their educational and entertainment values are:


Some of My Favorites:


2) Brainpop.com (Some free vids, but a subscription is needed for site-wide access). Find out from your child's school or district if they have a license to gain you free access.





3) Netflix: First, go to the Netflix site and log in. To access the "hidden" netflix content.. visit this link. To see the Science and Nature category for example.. You'd go here.

Basically, there is a master link: www.netflix.com/browse/genre/XXXX

and you simply change the "xxxx" to the 4 or 5 digit code attached to the genre or category you want to browse from the link above. Once you see something you want the kids to watch, you click on it and then hit the plus sign to "add it to your library.” Now you can limit the kids to watching the "my list" vids in either their profile or yours..however you want to set it up.


3a) As an add-on, take a look at K12movieguides.com

They have some cool questions that allow you to “Turn Any Movie Into a Learning Opportunity” (their tagline).



4) Outschool: “Where Kids Love Learning” (We can call this interactive consumption).

I don’t have much experience using Outschool as a resource with students but I have some friends who have used it with their kids. If nothing else, there are lots of options as there are over 10,000 small group-chat video classes!




 

Production (This includes apps and games where there is strategy, engineering, higher-order thinking, codebreaking, designing and other active brain processes happening...this is not a complete list.)


1) Apps and Games:



 

Hybrid: Fortnite, Minecraft, Roblox, Multiplayer Games


Fortnite and similar games aren't really strictly one thing or the other. There is a great deal of strategy and ingenuity involved and both watching and playing can also be as entertaining as watching Saturday morning cartoons in 1982. There is weaponry involved though so like many other things, this is a family decision. For games like these, I limit my son's time to anywhere between 30 minutes and an hour per day on school days. He gets to have more screen time overall though, as I like to mix up the different types. As long as he is balancing time with friends, outdoor time, indoor non-screen time and indoor-screen time, he can have 2+ hours of screen time per day with extra on weekends or rainy days. One of the most entertaining moments I’ve had with students was tasking them with teaching me to play Fortnite in real-time. We entered the game together and they needed to keep my character alive. They were only allowed to give verbal instructions and could not commandeer my controller.


One game my students and I love is Mushroom Wars 2. There is a campaign-style quest that can be tackled over time and you can also set up matches against people from around the world. We also sometimes play each other in 1v1 (One versus one) matches at home. There are a ton of games out there like this, so again, choose something that both you and your child are interested in or have them teach you how to play a game they love to play.



Another favorite of mine is a game that requires two players and provides a similar type of user communication interaction is:


Without giving away any major spoilers, to win as the person defusing the bomb, you will need to describe in incredible detail and at incredible pace what you’re seeing on the screen. Then you’ll have to follow the instructions given to you by your teammates, and hope they got it right. Potentially working fast to flip the bomb over or read off additional information. The cognitive load can pile up fast, which just makes it more fun and exhilarating. As the bomb-tech with the instruction manual, you’ll have to take in information and quickly parse what type of puzzle you’re dealing with (there are a good variety); then, you’ll have to find that section of the instruction manual in your packet. Once you understand the parameters of the specific puzzle, you’ll have some decoding or matching to do and then will have to intelligibly (easier typed than done) relay that information to your partner without any visual aids.


 

Below is a sample chart.. It is customizable. For instance, maybe one child has more interest in games like Fortnite than they do in watching shows right now. They could easily spend 50% of their Screen Time allowance on Fortnite and the other 50% on a blend of Educational Production items. That is totally up to the parent. At the end of the day, the most important thing to have is communication and rules that are in place because they make sense. Be upfront and direct regarding the rules and communicate expectations in a straightforward way with your child(ren). Screen time will become a friend rather than a foe.


Thanks for reading!



Coming Soon: Part 2: Board Games and Card Games




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I've been disappointed by the general quality of the STEM gift buying guides that I've seen so far this year, so I wanted to create a simple list of products that I've personally curated and used with my students. These are not arranged or ordered in any given way and I do not receive any compensation for referring you to any of the products listed! I'm pressed for time with some projects I am working on, so this list will just act as an introduction (with links) for you to use when shopping for the budding scientists in your life! In most cases, I have included links to the original websites as some items are not available on Amazon.


 


1. Fairy Tale STEM Kits (Lakeshore Learning): These engineering kits are based on familiar stories and come with everything the user will need to practice their problem solving skills. These are really easy to use and there are also DIY versions you can put together, but I've used these particular sets with ages 4 through 12 very successfully! (Buy Online Here)

 

Play Impossible Game Ball: This is one of the hottest new products that I've been using over the past few months. Kids (and adults) can compete against themselves, friends, and the forces of nature, using this clever physical science / technology integration product. This can be played either inside or outside and carries weight in various educational and therapeutic settings. (Buy Online Here)

 


Specdrums (Sphero): Aside from liking clever product names and enticing tag lines, I have been loving the new batch of products that bridge sensory information with technology. By assigning sounds to different colors and slipping on these rings, kids can create beats and music by touching various objects in their indoor/outdoor surroundings. Sphero also makes some pretty cool robots! (Buy Online Here)

 

Rock Tumbler and Refill Packs (MindWare): There are dozens of these out there to choose from and I don't necessarily think this model by MindWare is any better than other models, but I like MindWare as a company and linking to their site may lead you to some other amazing products in the STEMosphere. My students have enjoyed making necklaces, key chains and other gifts out of polished rocks, and this acts as a fantastic geology teaching tool to boot. Buyer beware.. rock tumblers are not silent machines and they must run through several weeks of tumbling to polish rocks. Maybe this can be that crunchy, bumpy night time noise-making machine you've been looking for! (Buy Online Here)

 



Marble Run (MindWare): This is another product that is made by a variety of companies, so you can search for the best pricing if you are interested in it. This is another fantastic tool to use for creative engineering in your force and motion units. My students have enjoyed using these sets on their own, in groups and with me. I typically apply gamification principles with these kits by creating challenges based on roller coaster height and/or the speed at which the marbles will travel from the top to the bottom. Finished products are mesmerizing to watch in the same way that Rube Goldberg machines and domino rallies are. (Buy Online Here)

 


Suspend Family Game (Melissa and Doug): Lately I've been using some mathematical reasoning puzzles with my students that resemble hanging mobiles with numbers added to help them create balanced equations. This product is a similarly simple, but effective and fun way to introduce some foundational physics concepts to kids. I love the concept and design. It may not be as iconic as other games in the dexterity category (like pickup sticks and Jenga), but in your house, it could be! (Buy Here Online)

 


Air Burst Rockets (Spangler Science): Forget about stomp rockets...and forget about tinkering with combustion engines. These rockets use a brilliant propulsion technology that only requires a strong bicycle pump to launch rockets up to 1000 feet into the air. These aren't made by Spangler Science, but that is where I purchase them. (Buy Online Here)

 


Perplexus (Spinmaster Games): There are a number of different puzzle options on the site to choose from. They range in difficulty, so beware! I have never completed the "Epic" version, but have completed some of the others , including the "Classic/Original" version. This is like the marble roller coaster and the Rubik's Cube blended together and it can be addicting! (Buy Online Here)

 



Math Perplexors Logic Puzzles (MindWare): Now that we are in the age of information, it is more important than ever to teach kids (and ourselves) how to effectively process incoming information. Practicing the art and science of abstraction will help kids distinguish between important/relevant and unimportant/irrelevant information as well as helping them to focus on fact checking! Logic puzzles are a mainstay in my teaching practice and they are fun to do as a family too. (Buy Online Here)

 


Turing Tumble: A marble roller coaster, computer programmer and a logic puzzle book got together... and the Turing Tumble was born. This award winning game actually has an interesting story behind its creation that you can read on the site if you are interested. Kids can use this screen-free pinball/plinko style game to learn pretty advanced computer programming concepts. For those interested in coding, I like to point out that there are a number of computational thinking skills that kids can work on to support the learning of various coding languages. This is one of the many products that helps with that. There are sixty levels of logic gates ranging from fairly easy to extremely difficult. I love using this product with kids, but be mindful of frustration points. As a parent, I typically go through these levels with my son, providing assistance when necessary. (Buy Online Here)

 



Brain Builders (Keva Planks): Most educators I know have heard of and use Keva Planks in one way or another in the classroom. While there are many different sets to choose from, I absolutely love products like this one that help kids convert 2-D designs to 3-D structures. This type of practice is also useful for architecture units, video game design and various geometry applications. There are 30 puzzle cards that allow kids to progress through varying levels of difficulty. (Buy Online Here)

 


Big Bucket of Science (Spangler Science): For the young (or old) chemist in the house, this is seriously a bucket of fun. For most people, the snow powder and magic sand alone are worth the price of admission. The test tubes are reusable and (fun fact) are actually

2-liter soda bottles that were never "inflated"... You will forever be the cool relative or friend if you buy this for a youngster in your life. (Buy Online Here)

 




Bubble Thing: Everyone loves bubbles.. and these pictures are pretty accurate when it comes to the sizes of bubbles you can create using the right mix and wand combo. I use bubbles for mixing experiments, wand engineering lessons and other lessons centered around the states of matter. The possibilities are endless. I am including an Amazon link because that is the best place to read reviews and to choose the best wand and bubble solution mix. I have used this particular one and a few others. You can also make your own with some dish soap, baking powder, guar gum and some other secret ingredients! (Buy Online Here)

 


Circuit Maze and Laser Maze (Think Fun): I have a special place in my heart for leveled puzzle games that incorporate additional scientific principles. With beginner through expert challenges and an easy startup time, these games can provide hours of challenging fun. I am going to include these strategy games in my upcoming Board Game review which highlights a series of games that help strengthen critical thinking skills, but I needed to also give them a shout out here. (Buy Online Here)

 


Twangled (MindWare): If you think twister gets people tied up in knots, wait until you see this game. I use this game in combination with a really cool Harry Houdini puzzle game (listed after this) that I found to help kids develop their skills in solving "sequential puzzles," which require a highly specific arrangement of moves or actions in order to be solved. (Order Online Here)

 


Houdini (Think Fun): Growing up, I was obsessed with Harry Houdini. I was so happy when I came across this brilliantly designed brainteaser of a game and I've been using it to confound my students ever since. Aside from this being another sequential puzzle game, it also teaches some extremely valuable lessons in visualization and overthinking. I like to combine this with EEG wearables to work on focus (this will be described in an upcoming blog post) in a way that kids can self monitor. (Buy Online Here)

 

That's a wrap! Thanks for reading! If you have any questions about any of these products or if you are looking for something in a particular category, don't hesitate to contact me! If you are interested in products for ages 2 through 4, I have some great brain building suggestions!












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